Attributes

In Taichi Panda: Heroes, all Heroes have certain Attributes which affect all manner of combat. These Attributes are acquired by attaching specific Equipment and Runes, adding Titles, and generally Progressing your Hero.

HP

 * Max Health - this is the base number used to calculate the maximum HP a Hero will have in combat

Base Damage

 * Physical Damage - this is the base number used when calculating the damage dealt by Physical attacks from this Hero
 * Magical Damage - this is the base number used when calculating the damage dealt by Magical attacks from this Hero
 * Physical Defense - this is the quantity of incoming damage from Physical attacks that negated
 * Magical Defense - this is the quantity of incoming damage from Magical attacks that negated
 * Physical Resistance - percentage of incoming Physical Damage that is negated
 * Magical Resistance - percentage of incoming Magical Damage that is negated
 * Bonus Damage - attribute used to calculate Real Damage from normal attacks
 * Damage Reduction - attribute used to calculate Real Damage, negates Bonus Damage attribute for incoming attacks.

Calculations: Real Damage Percent = 100% + Heroes Bonus Damage % - Targets Damage Reduction %. Minimum 25%, Maximum 200%

Dodging

 * Hit Rate - percentage chance of hitting the target with any kind of attack
 * Dodge Rate - percentage chance of dodging an incoming attack

Calculation: Chance of an attack landing = Hero's Hit Rate % - Targets Dodge Rate %. Minimum 35%, Maximum 100%

Critical Hits

 * Crit Rate - percentage chance of an attack being a Critical Hit
 * Crit Resist - negates an opponent's Crit Rate

Calculation - Actual Crit Rate = Hero's Crit Rate % - Targets Crit Resist %. Minimum 0%, Maximum 75%.


 * Crit Damage - percentage used to calculate Crit Hit damage, based on base damage
 * Crit Reduction - percentage used to calculate incoming Crit Hit damage, negates "Crit Damage"

Calculation: Crit Hit Damage = Base Damage * (Hero's Crit Damage % - Targets Crit Reduction %)

Other Attributes

 * HP Siphon - percentage of damage dealt that is returned to Hero's own Health from basic attacks
 * Damage Deflection - percentage of incoming damage reflecting back upon attacker
 * Net Damage - quantity of damage added to the end of damage calculations, unaffected by defensive attributes. Could also be considered "Minimum Damage" of an attack

Special Effects
Different Heroes and Equipment have the ability to activate special effects. There are no counters to these, and each effect has two core attributes: Percentage chance of activating it, and Damage Dealt from activating this affect.


 * Fire - Creates a burning point where the target is hit, dealing damage to target while there
 * Ice - Temporarily freezes enemy in one spot
 * Electricity - Shocks enemies, dealing damage and stunning them briefly
 * Poison - Infects target, dealing gradual damage over time
 * Wind - Blows the target, pushing them away and dealing damage
 * Root - Roots the target in place, can't move for a time